Resonance
RESONANCE
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The pieces don't move on their own: they move as the stone beneath them dictates. The board is alive — it changes with every move, yours and your opponent's.
RESONANCE is an abstract strategy board game for 1 or 2 players, set in a world of paper and stone suspended over a silent pond.
Each cell holds a carved glyph that determines how any piece on it may move. When a piece leaves a cell, that cell flips and reveals a new glyph. Reading ahead how the terrain will shift is the heart of the strategy.
The goal is to capture your opponent's Heart before they capture yours — on an 8×8 grid where every move must be weighed: act now, or wait for the right stone to reveal itself?
💬 A note before you play
I'm looking to validate the core gameplay idea. Forget the graphics, the animations, and the visual polish — they're a work in progress. What I really need is your feedback on playability: does it feel fun? Does it hold up against the AI? How does it play with a friend in local mode? That's what matters most right now.
◆ Original mechanic — movement belongs to the cell, not the piece
◆ Each cell has two faces: the glyph changes every time someone leaves it
◆ Two Resonance cells: a race into enemy territory to earn an extra piece
◆ 1 Player vs AI at 3 difficulty levels, or 2 Players local on the same screen
◆ 60-second turn timer — no endless games
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The stones
The four glyphs
Each cell holds one of the four glyphs. It determines how any piece above it may move — regardless of whose piece it is.
Step → Snail
One cell horizontally or vertically. Careful, precise — every step counts.
Diagonal → Butterfly
One cell diagonally. Controls the corners and oblique lines of the board.
Jump → Frog
Jumps 2 cells horizontally or vertically, leaping over anyone in between.
Slide → Serpent
Unlimited movement in a straight line until the path is blocked. Powerful, but readable.
Each cell has two faces. The glyph in the top-right corner already reveals what will appear when the piece leaves it: learning to read it in advance is where the game is decided.
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The pieces
The origami
Two factions face each other: Amber, who moves first, and Indigo. Each fields 9 pieces — 1 Heart and 8 paper animals.
Amber — moves first
Snail · Step · ↑↓←→
Butterfly · Diagonal · ↗↘↙↖
Frog · Jump · leaps over
Serpent · Slide · straight line
Indigo
Snail · Step · ↑↓←→
Butterfly · Diagonal · ↗↘↙↖
Frog · Jump · leaps over
Serpent · Slide · straight line
Pieces don't carry their movement with them: a Butterfly on a Step cell moves like a Snail. The name is just a label — the stone commands.
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Special mechanic
The Resonance Cells
Two special, symmetrical cells. Yours sits in enemy territory: reach it to earn an extra piece. Or reach your opponent's to deny them the bonus. A risky race — but whoever wins it often wins the game.
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Modes
Play vs AI — three levels
● Easy — learn the rules without pressure
● Medium — the AI plays the best immediate move
● Expert — 2-turn lookahead, avoids traps
Play 2P (local)
Alternating turns on the same screen, no connection required. Works on desktop and tablet. 60-second turn timer.
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Controls
Tap your own piece — shows reachable cells
Tap a highlighted cell — moves the piece there
Tap the selected piece — cancels the selection
? Button — tutorial available at any time
Same controls on desktop (mouse) and tablet (touch). No keyboard needed.
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Tech
Audio-visual: folding origami animations, concentric ripple on every capture like a drop in the pond, ring timer that pulses in the last 10 seconds, ambient soundtrack on loop.
Technical: browser WebGL (Unity), no installation required. Desktop and touch tablet (tested on iPad). Updated Chrome, Safari, Edge.
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Resonance is in Open Beta. Rules and AI are stable; visuals are still being polished. Report bugs, balance issues, or difficulty reading the board — every piece of feedback helps before the final release.
| Updated | 2 minutes ago |
| Published | 2 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | ResonanceGame |
| Genre | Strategy, Puzzle |
| Made with | Unity |
| Tags | abstract-strategy, Board Game, Chess, chess-like, origami, Singleplayer, Turn-based, Two Player |
| AI Disclosure | AI Assisted, Graphics |



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